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name : underscore.js
(function (global, factory) {
  typeof exports === 'object' && typeof module !== 'undefined' ? module.exports = factory() :
  typeof define === 'function' && define.amd ? define('underscore', factory) :
  (global = typeof globalThis !== 'undefined' ? globalThis : global || self, (function () {
    var current = global._;
    var exports = global._ = factory();
    exports.noConflict = function () { global._ = current; return exports; };
  }()));
}(this, (function () {
  //     Underscore.js 1.13.6
  //     https://underscorejs.org
  //     (c) 2009-2022 Jeremy Ashkenas, Julian Gonggrijp, and DocumentCloud and Investigative Reporters & Editors
  //     Underscore may be freely distributed under the MIT license.

  // Current version.
  var VERSION = '1.13.6';

  // Establish the root object, `window` (`self`) in the browser, `global`
  // on the server, or `this` in some virtual machines. We use `self`
  // instead of `window` for `WebWorker` support.
  var root = (typeof self == 'object' && self.self === self && self) ||
            (typeof global == 'object' && global.global === global && global) ||
            Function('return this')() ||
            {};

  // Save bytes in the minified (but not gzipped) version:
  var ArrayProto = Array.prototype, ObjProto = Object.prototype;
  var SymbolProto = typeof Symbol !== 'undefined' ? Symbol.prototype : null;

  // Create quick reference variables for speed access to core prototypes.
  var push = ArrayProto.push,
      slice = ArrayProto.slice,
      toString = ObjProto.toString,
      hasOwnProperty = ObjProto.hasOwnProperty;

  // Modern feature detection.
  var supportsArrayBuffer = typeof ArrayBuffer !== 'undefined',
      supportsDataView = typeof DataView !== 'undefined';

  // All **ECMAScript 5+** native function implementations that we hope to use
  // are declared here.
  var nativeIsArray = Array.isArray,
      nativeKeys = Object.keys,
      nativeCreate = Object.create,
      nativeIsView = supportsArrayBuffer && ArrayBuffer.isView;

  // Create references to these builtin functions because we override them.
  var _isNaN = isNaN,
      _isFinite = isFinite;

  // Keys in IE < 9 that won't be iterated by `for key in ...` and thus missed.
  var hasEnumBug = !{toString: null}.propertyIsEnumerable('toString');
  var nonEnumerableProps = ['valueOf', 'isPrototypeOf', 'toString',
    'propertyIsEnumerable', 'hasOwnProperty', 'toLocaleString'];

  // The largest integer that can be represented exactly.
  var MAX_ARRAY_INDEX = Math.pow(2, 53) - 1;

  // Some functions take a variable number of arguments, or a few expected
  // arguments at the beginning and then a variable number of values to operate
  // on. This helper accumulates all remaining arguments past the function’s
  // argument length (or an explicit `startIndex`), into an array that becomes
  // the last argument. Similar to ES6’s "rest parameter".
  function restArguments(func, startIndex) {
    startIndex = startIndex == null ? func.length - 1 : +startIndex;
    return function() {
      var length = Math.max(arguments.length - startIndex, 0),
          rest = Array(length),
          index = 0;
      for (; index < length; index++) {
        rest[index] = arguments[index + startIndex];
      }
      switch (startIndex) {
        case 0: return func.call(this, rest);
        case 1: return func.call(this, arguments[0], rest);
        case 2: return func.call(this, arguments[0], arguments[1], rest);
      }
      var args = Array(startIndex + 1);
      for (index = 0; index < startIndex; index++) {
        args[index] = arguments[index];
      }
      args[startIndex] = rest;
      return func.apply(this, args);
    };
  }

  // Is a given variable an object?
  function isObject(obj) {
    var type = typeof obj;
    return type === 'function' || (type === 'object' && !!obj);
  }

  // Is a given value equal to null?
  function isNull(obj) {
    return obj === null;
  }

  // Is a given variable undefined?
  function isUndefined(obj) {
    return obj === void 0;
  }

  // Is a given value a boolean?
  function isBoolean(obj) {
    return obj === true || obj === false || toString.call(obj) === '[object Boolean]';
  }

  // Is a given value a DOM element?
  function isElement(obj) {
    return !!(obj && obj.nodeType === 1);
  }

  // Internal function for creating a `toString`-based type tester.
  function tagTester(name) {
    var tag = '[object ' + name + ']';
    return function(obj) {
      return toString.call(obj) === tag;
    };
  }

  var isString = tagTester('String');

  var isNumber = tagTester('Number');

  var isDate = tagTester('Date');

  var isRegExp = tagTester('RegExp');

  var isError = tagTester('Error');

  var isSymbol = tagTester('Symbol');

  var isArrayBuffer = tagTester('ArrayBuffer');

  var isFunction = tagTester('Function');

  // Optimize `isFunction` if appropriate. Work around some `typeof` bugs in old
  // v8, IE 11 (#1621), Safari 8 (#1929), and PhantomJS (#2236).
  var nodelist = root.document && root.document.childNodes;
  if (typeof /./ != 'function' && typeof Int8Array != 'object' && typeof nodelist != 'function') {
    isFunction = function(obj) {
      return typeof obj == 'function' || false;
    };
  }

  var isFunction$1 = isFunction;

  var hasObjectTag = tagTester('Object');

  // In IE 10 - Edge 13, `DataView` has string tag `'[object Object]'`.
  // In IE 11, the most common among them, this problem also applies to
  // `Map`, `WeakMap` and `Set`.
  var hasStringTagBug = (
        supportsDataView && hasObjectTag(new DataView(new ArrayBuffer(8)))
      ),
      isIE11 = (typeof Map !== 'undefined' && hasObjectTag(new Map));

  var isDataView = tagTester('DataView');

  // In IE 10 - Edge 13, we need a different heuristic
  // to determine whether an object is a `DataView`.
  function ie10IsDataView(obj) {
    return obj != null && isFunction$1(obj.getInt8) && isArrayBuffer(obj.buffer);
  }

  var isDataView$1 = (hasStringTagBug ? ie10IsDataView : isDataView);

  // Is a given value an array?
  // Delegates to ECMA5's native `Array.isArray`.
  var isArray = nativeIsArray || tagTester('Array');

  // Internal function to check whether `key` is an own property name of `obj`.
  function has$1(obj, key) {
    return obj != null && hasOwnProperty.call(obj, key);
  }

  var isArguments = tagTester('Arguments');

  // Define a fallback version of the method in browsers (ahem, IE < 9), where
  // there isn't any inspectable "Arguments" type.
  (function() {
    if (!isArguments(arguments)) {
      isArguments = function(obj) {
        return has$1(obj, 'callee');
      };
    }
  }());

  var isArguments$1 = isArguments;

  // Is a given object a finite number?
  function isFinite$1(obj) {
    return !isSymbol(obj) && _isFinite(obj) && !isNaN(parseFloat(obj));
  }

  // Is the given value `NaN`?
  function isNaN$1(obj) {
    return isNumber(obj) && _isNaN(obj);
  }

  // Predicate-generating function. Often useful outside of Underscore.
  function constant(value) {
    return function() {
      return value;
    };
  }

  // Common internal logic for `isArrayLike` and `isBufferLike`.
  function createSizePropertyCheck(getSizeProperty) {
    return function(collection) {
      var sizeProperty = getSizeProperty(collection);
      return typeof sizeProperty == 'number' && sizeProperty >= 0 && sizeProperty <= MAX_ARRAY_INDEX;
    }
  }

  // Internal helper to generate a function to obtain property `key` from `obj`.
  function shallowProperty(key) {
    return function(obj) {
      return obj == null ? void 0 : obj[key];
    };
  }

  // Internal helper to obtain the `byteLength` property of an object.
  var getByteLength = shallowProperty('byteLength');

  // Internal helper to determine whether we should spend extensive checks against
  // `ArrayBuffer` et al.
  var isBufferLike = createSizePropertyCheck(getByteLength);

  // Is a given value a typed array?
  var typedArrayPattern = /\[object ((I|Ui)nt(8|16|32)|Float(32|64)|Uint8Clamped|Big(I|Ui)nt64)Array\]/;
  function isTypedArray(obj) {
    // `ArrayBuffer.isView` is the most future-proof, so use it when available.
    // Otherwise, fall back on the above regular expression.
    return nativeIsView ? (nativeIsView(obj) && !isDataView$1(obj)) :
                  isBufferLike(obj) && typedArrayPattern.test(toString.call(obj));
  }

  var isTypedArray$1 = supportsArrayBuffer ? isTypedArray : constant(false);

  // Internal helper to obtain the `length` property of an object.
  var getLength = shallowProperty('length');

  // Internal helper to create a simple lookup structure.
  // `collectNonEnumProps` used to depend on `_.contains`, but this led to
  // circular imports. `emulatedSet` is a one-off solution that only works for
  // arrays of strings.
  function emulatedSet(keys) {
    var hash = {};
    for (var l = keys.length, i = 0; i < l; ++i) hash[keys[i]] = true;
    return {
      contains: function(key) { return hash[key] === true; },
      push: function(key) {
        hash[key] = true;
        return keys.push(key);
      }
    };
  }

  // Internal helper. Checks `keys` for the presence of keys in IE < 9 that won't
  // be iterated by `for key in ...` and thus missed. Extends `keys` in place if
  // needed.
  function collectNonEnumProps(obj, keys) {
    keys = emulatedSet(keys);
    var nonEnumIdx = nonEnumerableProps.length;
    var constructor = obj.constructor;
    var proto = (isFunction$1(constructor) && constructor.prototype) || ObjProto;

    // Constructor is a special case.
    var prop = 'constructor';
    if (has$1(obj, prop) && !keys.contains(prop)) keys.push(prop);

    while (nonEnumIdx--) {
      prop = nonEnumerableProps[nonEnumIdx];
      if (prop in obj && obj[prop] !== proto[prop] && !keys.contains(prop)) {
        keys.push(prop);
      }
    }
  }

  // Retrieve the names of an object's own properties.
  // Delegates to **ECMAScript 5**'s native `Object.keys`.
  function keys(obj) {
    if (!isObject(obj)) return [];
    if (nativeKeys) return nativeKeys(obj);
    var keys = [];
    for (var key in obj) if (has$1(obj, key)) keys.push(key);
    // Ahem, IE < 9.
    if (hasEnumBug) collectNonEnumProps(obj, keys);
    return keys;
  }

  // Is a given array, string, or object empty?
  // An "empty" object has no enumerable own-properties.
  function isEmpty(obj) {
    if (obj == null) return true;
    // Skip the more expensive `toString`-based type checks if `obj` has no
    // `.length`.
    var length = getLength(obj);
    if (typeof length == 'number' && (
      isArray(obj) || isString(obj) || isArguments$1(obj)
    )) return length === 0;
    return getLength(keys(obj)) === 0;
  }

  // Returns whether an object has a given set of `key:value` pairs.
  function isMatch(object, attrs) {
    var _keys = keys(attrs), length = _keys.length;
    if (object == null) return !length;
    var obj = Object(object);
    for (var i = 0; i < length; i++) {
      var key = _keys[i];
      if (attrs[key] !== obj[key] || !(key in obj)) return false;
    }
    return true;
  }

  // If Underscore is called as a function, it returns a wrapped object that can
  // be used OO-style. This wrapper holds altered versions of all functions added
  // through `_.mixin`. Wrapped objects may be chained.
  function _$1(obj) {
    if (obj instanceof _$1) return obj;
    if (!(this instanceof _$1)) return new _$1(obj);
    this._wrapped = obj;
  }

  _$1.VERSION = VERSION;

  // Extracts the result from a wrapped and chained object.
  _$1.prototype.value = function() {
    return this._wrapped;
  };

  // Provide unwrapping proxies for some methods used in engine operations
  // such as arithmetic and JSON stringification.
  _$1.prototype.valueOf = _$1.prototype.toJSON = _$1.prototype.value;

  _$1.prototype.toString = function() {
    return String(this._wrapped);
  };

  // Internal function to wrap or shallow-copy an ArrayBuffer,
  // typed array or DataView to a new view, reusing the buffer.
  function toBufferView(bufferSource) {
    return new Uint8Array(
      bufferSource.buffer || bufferSource,
      bufferSource.byteOffset || 0,
      getByteLength(bufferSource)
    );
  }

  // We use this string twice, so give it a name for minification.
  var tagDataView = '[object DataView]';

  // Internal recursive comparison function for `_.isEqual`.
  function eq(a, b, aStack, bStack) {
    // Identical objects are equal. `0 === -0`, but they aren't identical.
    // See the [Harmony `egal` proposal](https://wiki.ecmascript.org/doku.php?id=harmony:egal).
    if (a === b) return a !== 0 || 1 / a === 1 / b;
    // `null` or `undefined` only equal to itself (strict comparison).
    if (a == null || b == null) return false;
    // `NaN`s are equivalent, but non-reflexive.
    if (a !== a) return b !== b;
    // Exhaust primitive checks
    var type = typeof a;
    if (type !== 'function' && type !== 'object' && typeof b != 'object') return false;
    return deepEq(a, b, aStack, bStack);
  }

  // Internal recursive comparison function for `_.isEqual`.
  function deepEq(a, b, aStack, bStack) {
    // Unwrap any wrapped objects.
    if (a instanceof _$1) a = a._wrapped;
    if (b instanceof _$1) b = b._wrapped;
    // Compare `[[Class]]` names.
    var className = toString.call(a);
    if (className !== toString.call(b)) return false;
    // Work around a bug in IE 10 - Edge 13.
    if (hasStringTagBug && className == '[object Object]' && isDataView$1(a)) {
      if (!isDataView$1(b)) return false;
      className = tagDataView;
    }
    switch (className) {
      // These types are compared by value.
      case '[object RegExp]':
        // RegExps are coerced to strings for comparison (Note: '' + /a/i === '/a/i')
      case '[object String]':
        // Primitives and their corresponding object wrappers are equivalent; thus, `"5"` is
        // equivalent to `new String("5")`.
        return '' + a === '' + b;
      case '[object Number]':
        // `NaN`s are equivalent, but non-reflexive.
        // Object(NaN) is equivalent to NaN.
        if (+a !== +a) return +b !== +b;
        // An `egal` comparison is performed for other numeric values.
        return +a === 0 ? 1 / +a === 1 / b : +a === +b;
      case '[object Date]':
      case '[object Boolean]':
        // Coerce dates and booleans to numeric primitive values. Dates are compared by their
        // millisecond representations. Note that invalid dates with millisecond representations
        // of `NaN` are not equivalent.
        return +a === +b;
      case '[object Symbol]':
        return SymbolProto.valueOf.call(a) === SymbolProto.valueOf.call(b);
      case '[object ArrayBuffer]':
      case tagDataView:
        // Coerce to typed array so we can fall through.
        return deepEq(toBufferView(a), toBufferView(b), aStack, bStack);
    }

    var areArrays = className === '[object Array]';
    if (!areArrays && isTypedArray$1(a)) {
        var byteLength = getByteLength(a);
        if (byteLength !== getByteLength(b)) return false;
        if (a.buffer === b.buffer && a.byteOffset === b.byteOffset) return true;
        areArrays = true;
    }
    if (!areArrays) {
      if (typeof a != 'object' || typeof b != 'object') return false;

      // Objects with different constructors are not equivalent, but `Object`s or `Array`s
      // from different frames are.
      var aCtor = a.constructor, bCtor = b.constructor;
      if (aCtor !== bCtor && !(isFunction$1(aCtor) && aCtor instanceof aCtor &&
                               isFunction$1(bCtor) && bCtor instanceof bCtor)
                          && ('constructor' in a && 'constructor' in b)) {
        return false;
      }
    }
    // Assume equality for cyclic structures. The algorithm for detecting cyclic
    // structures is adapted from ES 5.1 section 15.12.3, abstract operation `JO`.

    // Initializing stack of traversed objects.
    // It's done here since we only need them for objects and arrays comparison.
    aStack = aStack || [];
    bStack = bStack || [];
    var length = aStack.length;
    while (length--) {
      // Linear search. Performance is inversely proportional to the number of
      // unique nested structures.
      if (aStack[length] === a) return bStack[length] === b;
    }

    // Add the first object to the stack of traversed objects.
    aStack.push(a);
    bStack.push(b);

    // Recursively compare objects and arrays.
    if (areArrays) {
      // Compare array lengths to determine if a deep comparison is necessary.
      length = a.length;
      if (length !== b.length) return false;
      // Deep compare the contents, ignoring non-numeric properties.
      while (length--) {
        if (!eq(a[length], b[length], aStack, bStack)) return false;
      }
    } else {
      // Deep compare objects.
      var _keys = keys(a), key;
      length = _keys.length;
      // Ensure that both objects contain the same number of properties before comparing deep equality.
      if (keys(b).length !== length) return false;
      while (length--) {
        // Deep compare each member
        key = _keys[length];
        if (!(has$1(b, key) && eq(a[key], b[key], aStack, bStack))) return false;
      }
    }
    // Remove the first object from the stack of traversed objects.
    aStack.pop();
    bStack.pop();
    return true;
  }

  // Perform a deep comparison to check if two objects are equal.
  function isEqual(a, b) {
    return eq(a, b);
  }

  // Retrieve all the enumerable property names of an object.
  function allKeys(obj) {
    if (!isObject(obj)) return [];
    var keys = [];
    for (var key in obj) keys.push(key);
    // Ahem, IE < 9.
    if (hasEnumBug) collectNonEnumProps(obj, keys);
    return keys;
  }

  // Since the regular `Object.prototype.toString` type tests don't work for
  // some types in IE 11, we use a fingerprinting heuristic instead, based
  // on the methods. It's not great, but it's the best we got.
  // The fingerprint method lists are defined below.
  function ie11fingerprint(methods) {
    var length = getLength(methods);
    return function(obj) {
      if (obj == null) return false;
      // `Map`, `WeakMap` and `Set` have no enumerable keys.
      var keys = allKeys(obj);
      if (getLength(keys)) return false;
      for (var i = 0; i < length; i++) {
        if (!isFunction$1(obj[methods[i]])) return false;
      }
      // If we are testing against `WeakMap`, we need to ensure that
      // `obj` doesn't have a `forEach` method in order to distinguish
      // it from a regular `Map`.
      return methods !== weakMapMethods || !isFunction$1(obj[forEachName]);
    };
  }

  // In the interest of compact minification, we write
  // each string in the fingerprints only once.
  var forEachName = 'forEach',
      hasName = 'has',
      commonInit = ['clear', 'delete'],
      mapTail = ['get', hasName, 'set'];

  // `Map`, `WeakMap` and `Set` each have slightly different
  // combinations of the above sublists.
  var mapMethods = commonInit.concat(forEachName, mapTail),
      weakMapMethods = commonInit.concat(mapTail),
      setMethods = ['add'].concat(commonInit, forEachName, hasName);

  var isMap = isIE11 ? ie11fingerprint(mapMethods) : tagTester('Map');

  var isWeakMap = isIE11 ? ie11fingerprint(weakMapMethods) : tagTester('WeakMap');

  var isSet = isIE11 ? ie11fingerprint(setMethods) : tagTester('Set');

  var isWeakSet = tagTester('WeakSet');

  // Retrieve the values of an object's properties.
  function values(obj) {
    var _keys = keys(obj);
    var length = _keys.length;
    var values = Array(length);
    for (var i = 0; i < length; i++) {
      values[i] = obj[_keys[i]];
    }
    return values;
  }

  // Convert an object into a list of `[key, value]` pairs.
  // The opposite of `_.object` with one argument.
  function pairs(obj) {
    var _keys = keys(obj);
    var length = _keys.length;
    var pairs = Array(length);
    for (var i = 0; i < length; i++) {
      pairs[i] = [_keys[i], obj[_keys[i]]];
    }
    return pairs;
  }

  // Invert the keys and values of an object. The values must be serializable.
  function invert(obj) {
    var result = {};
    var _keys = keys(obj);
    for (var i = 0, length = _keys.length; i < length; i++) {
      result[obj[_keys[i]]] = _keys[i];
    }
    return result;
  }

  // Return a sorted list of the function names available on the object.
  function functions(obj) {
    var names = [];
    for (var key in obj) {
      if (isFunction$1(obj[key])) names.push(key);
    }
    return names.sort();
  }

  // An internal function for creating assigner functions.
  function createAssigner(keysFunc, defaults) {
    return function(obj) {
      var length = arguments.length;
      if (defaults) obj = Object(obj);
      if (length < 2 || obj == null) return obj;
      for (var index = 1; index < length; index++) {
        var source = arguments[index],
            keys = keysFunc(source),
            l = keys.length;
        for (var i = 0; i < l; i++) {
          var key = keys[i];
          if (!defaults || obj[key] === void 0) obj[key] = source[key];
        }
      }
      return obj;
    };
  }

  // Extend a given object with all the properties in passed-in object(s).
  var extend = createAssigner(allKeys);

  // Assigns a given object with all the own properties in the passed-in
  // object(s).
  // (https://developer.mozilla.org/docs/Web/JavaScript/Reference/Global_Objects/Object/assign)
  var extendOwn = createAssigner(keys);

  // Fill in a given object with default properties.
  var defaults = createAssigner(allKeys, true);

  // Create a naked function reference for surrogate-prototype-swapping.
  function ctor() {
    return function(){};
  }

  // An internal function for creating a new object that inherits from another.
  function baseCreate(prototype) {
    if (!isObject(prototype)) return {};
    if (nativeCreate) return nativeCreate(prototype);
    var Ctor = ctor();
    Ctor.prototype = prototype;
    var result = new Ctor;
    Ctor.prototype = null;
    return result;
  }

  // Creates an object that inherits from the given prototype object.
  // If additional properties are provided then they will be added to the
  // created object.
  function create(prototype, props) {
    var result = baseCreate(prototype);
    if (props) extendOwn(result, props);
    return result;
  }

  // Create a (shallow-cloned) duplicate of an object.
  function clone(obj) {
    if (!isObject(obj)) return obj;
    return isArray(obj) ? obj.slice() : extend({}, obj);
  }

  // Invokes `interceptor` with the `obj` and then returns `obj`.
  // The primary purpose of this method is to "tap into" a method chain, in
  // order to perform operations on intermediate results within the chain.
  function tap(obj, interceptor) {
    interceptor(obj);
    return obj;
  }

  // Normalize a (deep) property `path` to array.
  // Like `_.iteratee`, this function can be customized.
  function toPath$1(path) {
    return isArray(path) ? path : [path];
  }
  _$1.toPath = toPath$1;

  // Internal wrapper for `_.toPath` to enable minification.
  // Similar to `cb` for `_.iteratee`.
  function toPath(path) {
    return _$1.toPath(path);
  }

  // Internal function to obtain a nested property in `obj` along `path`.
  function deepGet(obj, path) {
    var length = path.length;
    for (var i = 0; i < length; i++) {
      if (obj == null) return void 0;
      obj = obj[path[i]];
    }
    return length ? obj : void 0;
  }

  // Get the value of the (deep) property on `path` from `object`.
  // If any property in `path` does not exist or if the value is
  // `undefined`, return `defaultValue` instead.
  // The `path` is normalized through `_.toPath`.
  function get(object, path, defaultValue) {
    var value = deepGet(object, toPath(path));
    return isUndefined(value) ? defaultValue : value;
  }

  // Shortcut function for checking if an object has a given property directly on
  // itself (in other words, not on a prototype). Unlike the internal `has`
  // function, this public version can also traverse nested properties.
  function has(obj, path) {
    path = toPath(path);
    var length = path.length;
    for (var i = 0; i < length; i++) {
      var key = path[i];
      if (!has$1(obj, key)) return false;
      obj = obj[key];
    }
    return !!length;
  }

  // Keep the identity function around for default iteratees.
  function identity(value) {
    return value;
  }

  // Returns a predicate for checking whether an object has a given set of
  // `key:value` pairs.
  function matcher(attrs) {
    attrs = extendOwn({}, attrs);
    return function(obj) {
      return isMatch(obj, attrs);
    };
  }

  // Creates a function that, when passed an object, will traverse that object’s
  // properties down the given `path`, specified as an array of keys or indices.
  function property(path) {
    path = toPath(path);
    return function(obj) {
      return deepGet(obj, path);
    };
  }

  // Internal function that returns an efficient (for current engines) version
  // of the passed-in callback, to be repeatedly applied in other Underscore
  // functions.
  function optimizeCb(func, context, argCount) {
    if (context === void 0) return func;
    switch (argCount == null ? 3 : argCount) {
      case 1: return function(value) {
        return func.call(context, value);
      };
      // The 2-argument case is omitted because we’re not using it.
      case 3: return function(value, index, collection) {
        return func.call(context, value, index, collection);
      };
      case 4: return function(accumulator, value, index, collection) {
        return func.call(context, accumulator, value, index, collection);
      };
    }
    return function() {
      return func.apply(context, arguments);
    };
  }

  // An internal function to generate callbacks that can be applied to each
  // element in a collection, returning the desired result — either `_.identity`,
  // an arbitrary callback, a property matcher, or a property accessor.
  function baseIteratee(value, context, argCount) {
    if (value == null) return identity;
    if (isFunction$1(value)) return optimizeCb(value, context, argCount);
    if (isObject(value) && !isArray(value)) return matcher(value);
    return property(value);
  }

  // External wrapper for our callback generator. Users may customize
  // `_.iteratee` if they want additional predicate/iteratee shorthand styles.
  // This abstraction hides the internal-only `argCount` argument.
  function iteratee(value, context) {
    return baseIteratee(value, context, Infinity);
  }
  _$1.iteratee = iteratee;

  // The function we call internally to generate a callback. It invokes
  // `_.iteratee` if overridden, otherwise `baseIteratee`.
  function cb(value, context, argCount) {
    if (_$1.iteratee !== iteratee) return _$1.iteratee(value, context);
    return baseIteratee(value, context, argCount);
  }

  // Returns the results of applying the `iteratee` to each element of `obj`.
  // In contrast to `_.map` it returns an object.
  function mapObject(obj, iteratee, context) {
    iteratee = cb(iteratee, context);
    var _keys = keys(obj),
        length = _keys.length,
        results = {};
    for (var index = 0; index < length; index++) {
      var currentKey = _keys[index];
      results[currentKey] = iteratee(obj[currentKey], currentKey, obj);
    }
    return results;
  }

  // Predicate-generating function. Often useful outside of Underscore.
  function noop(){}

  // Generates a function for a given object that returns a given property.
  function propertyOf(obj) {
    if (obj == null) return noop;
    return function(path) {
      return get(obj, path);
    };
  }

  // Run a function **n** times.
  function times(n, iteratee, context) {
    var accum = Array(Math.max(0, n));
    iteratee = optimizeCb(iteratee, context, 1);
    for (var i = 0; i < n; i++) accum[i] = iteratee(i);
    return accum;
  }

  // Return a random integer between `min` and `max` (inclusive).
  function random(min, max) {
    if (max == null) {
      max = min;
      min = 0;
    }
    return min + Math.floor(Math.random() * (max - min + 1));
  }

  // A (possibly faster) way to get the current timestamp as an integer.
  var now = Date.now || function() {
    return new Date().getTime();
  };

  // Internal helper to generate functions for escaping and unescaping strings
  // to/from HTML interpolation.
  function createEscaper(map) {
    var escaper = function(match) {
      return map[match];
    };
    // Regexes for identifying a key that needs to be escaped.
    var source = '(?:' + keys(map).join('|') + ')';
    var testRegexp = RegExp(source);
    var replaceRegexp = RegExp(source, 'g');
    return function(string) {
      string = string == null ? '' : '' + string;
      return testRegexp.test(string) ? string.replace(replaceRegexp, escaper) : string;
    };
  }

  // Internal list of HTML entities for escaping.
  var escapeMap = {
    '&': '&amp;',
    '<': '&lt;',
    '>': '&gt;',
    '"': '&quot;',
    "'": '&#x27;',
    '`': '&#x60;'
  };

  // Function for escaping strings to HTML interpolation.
  var _escape = createEscaper(escapeMap);

  // Internal list of HTML entities for unescaping.
  var unescapeMap = invert(escapeMap);

  // Function for unescaping strings from HTML interpolation.
  var _unescape = createEscaper(unescapeMap);

  // By default, Underscore uses ERB-style template delimiters. Change the
  // following template settings to use alternative delimiters.
  var templateSettings = _$1.templateSettings = {
    evaluate: /<%([\s\S]+?)%>/g,
    interpolate: /<%=([\s\S]+?)%>/g,
    escape: /<%-([\s\S]+?)%>/g
  };

  // When customizing `_.templateSettings`, if you don't want to define an
  // interpolation, evaluation or escaping regex, we need one that is
  // guaranteed not to match.
  var noMatch = /(.)^/;

  // Certain characters need to be escaped so that they can be put into a
  // string literal.
  var escapes = {
    "'": "'",
    '\\': '\\',
    '\r': 'r',
    '\n': 'n',
    '\u2028': 'u2028',
    '\u2029': 'u2029'
  };

  var escapeRegExp = /\\|'|\r|\n|\u2028|\u2029/g;

  function escapeChar(match) {
    return '\\' + escapes[match];
  }

  // In order to prevent third-party code injection through
  // `_.templateSettings.variable`, we test it against the following regular
  // expression. It is intentionally a bit more liberal than just matching valid
  // identifiers, but still prevents possible loopholes through defaults or
  // destructuring assignment.
  var bareIdentifier = /^\s*(\w|\$)+\s*$/;

  // JavaScript micro-templating, similar to John Resig's implementation.
  // Underscore templating handles arbitrary delimiters, preserves whitespace,
  // and correctly escapes quotes within interpolated code.
  // NB: `oldSettings` only exists for backwards compatibility.
  function template(text, settings, oldSettings) {
    if (!settings && oldSettings) settings = oldSettings;
    settings = defaults({}, settings, _$1.templateSettings);

    // Combine delimiters into one regular expression via alternation.
    var matcher = RegExp([
      (settings.escape || noMatch).source,
      (settings.interpolate || noMatch).source,
      (settings.evaluate || noMatch).source
    ].join('|') + '|$', 'g');

    // Compile the template source, escaping string literals appropriately.
    var index = 0;
    var source = "__p+='";
    text.replace(matcher, function(match, escape, interpolate, evaluate, offset) {
      source += text.slice(index, offset).replace(escapeRegExp, escapeChar);
      index = offset + match.length;

      if (escape) {
        source += "'+\n((__t=(" + escape + "))==null?'':_.escape(__t))+\n'";
      } else if (interpolate) {
        source += "'+\n((__t=(" + interpolate + "))==null?'':__t)+\n'";
      } else if (evaluate) {
        source += "';\n" + evaluate + "\n__p+='";
      }

      // Adobe VMs need the match returned to produce the correct offset.
      return match;
    });
    source += "';\n";

    var argument = settings.variable;
    if (argument) {
      // Insure against third-party code injection. (CVE-2021-23358)
      if (!bareIdentifier.test(argument)) throw new Error(
        'variable is not a bare identifier: ' + argument
      );
    } else {
      // If a variable is not specified, place data values in local scope.
      source = 'with(obj||{}){\n' + source + '}\n';
      argument = 'obj';
    }

    source = "var __t,__p='',__j=Array.prototype.join," +
      "print=function(){__p+=__j.call(arguments,'');};\n" +
      source + 'return __p;\n';

    var render;
    try {
      render = new Function(argument, '_', source);
    } catch (e) {
      e.source = source;
      throw e;
    }

    var template = function(data) {
      return render.call(this, data, _$1);
    };

    // Provide the compiled source as a convenience for precompilation.
    template.source = 'function(' + argument + '){\n' + source + '}';

    return template;
  }

  // Traverses the children of `obj` along `path`. If a child is a function, it
  // is invoked with its parent as context. Returns the value of the final
  // child, or `fallback` if any child is undefined.
  function result(obj, path, fallback) {
    path = toPath(path);
    var length = path.length;
    if (!length) {
      return isFunction$1(fallback) ? fallback.call(obj) : fallback;
    }
    for (var i = 0; i < length; i++) {
      var prop = obj == null ? void 0 : obj[path[i]];
      if (prop === void 0) {
        prop = fallback;
        i = length; // Ensure we don't continue iterating.
      }
      obj = isFunction$1(prop) ? prop.call(obj) : prop;
    }
    return obj;
  }

  // Generate a unique integer id (unique within the entire client session).
  // Useful for temporary DOM ids.
  var idCounter = 0;
  function uniqueId(prefix) {
    var id = ++idCounter + '';
    return prefix ? prefix + id : id;
  }

  // Start chaining a wrapped Underscore object.
  function chain(obj) {
    var instance = _$1(obj);
    instance._chain = true;
    return instance;
  }

  // Internal function to execute `sourceFunc` bound to `context` with optional
  // `args`. Determines whether to execute a function as a constructor or as a
  // normal function.
  function executeBound(sourceFunc, boundFunc, context, callingContext, args) {
    if (!(callingContext instanceof boundFunc)) return sourceFunc.apply(context, args);
    var self = baseCreate(sourceFunc.prototype);
    var result = sourceFunc.apply(self, args);
    if (isObject(result)) return result;
    return self;
  }

  // Partially apply a function by creating a version that has had some of its
  // arguments pre-filled, without changing its dynamic `this` context. `_` acts
  // as a placeholder by default, allowing any combination of arguments to be
  // pre-filled. Set `_.partial.placeholder` for a custom placeholder argument.
  var partial = restArguments(function(func, boundArgs) {
    var placeholder = partial.placeholder;
    var bound = function() {
      var position = 0, length = boundArgs.length;
      var args = Array(length);
      for (var i = 0; i < length; i++) {
        args[i] = boundArgs[i] === placeholder ? arguments[position++] : boundArgs[i];
      }
      while (position < arguments.length) args.push(arguments[position++]);
      return executeBound(func, bound, this, this, args);
    };
    return bound;
  });

  partial.placeholder = _$1;

  // Create a function bound to a given object (assigning `this`, and arguments,
  // optionally).
  var bind = restArguments(function(func, context, args) {
    if (!isFunction$1(func)) throw new TypeError('Bind must be called on a function');
    var bound = restArguments(function(callArgs) {
      return executeBound(func, bound, context, this, args.concat(callArgs));
    });
    return bound;
  });

  // Internal helper for collection methods to determine whether a collection
  // should be iterated as an array or as an object.
  // Related: https://people.mozilla.org/~jorendorff/es6-draft.html#sec-tolength
  // Avoids a very nasty iOS 8 JIT bug on ARM-64. #2094
  var isArrayLike = createSizePropertyCheck(getLength);

  // Internal implementation of a recursive `flatten` function.
  function flatten$1(input, depth, strict, output) {
    output = output || [];
    if (!depth && depth !== 0) {
      depth = Infinity;
    } else if (depth <= 0) {
      return output.concat(input);
    }
    var idx = output.length;
    for (var i = 0, length = getLength(input); i < length; i++) {
      var value = input[i];
      if (isArrayLike(value) && (isArray(value) || isArguments$1(value))) {
        // Flatten current level of array or arguments object.
        if (depth > 1) {
          flatten$1(value, depth - 1, strict, output);
          idx = output.length;
        } else {
          var j = 0, len = value.length;
          while (j < len) output[idx++] = value[j++];
        }
      } else if (!strict) {
        output[idx++] = value;
      }
    }
    return output;
  }

  // Bind a number of an object's methods to that object. Remaining arguments
  // are the method names to be bound. Useful for ensuring that all callbacks
  // defined on an object belong to it.
  var bindAll = restArguments(function(obj, keys) {
    keys = flatten$1(keys, false, false);
    var index = keys.length;
    if (index < 1) throw new Error('bindAll must be passed function names');
    while (index--) {
      var key = keys[index];
      obj[key] = bind(obj[key], obj);
    }
    return obj;
  });

  // Memoize an expensive function by storing its results.
  function memoize(func, hasher) {
    var memoize = function(key) {
      var cache = memoize.cache;
      var address = '' + (hasher ? hasher.apply(this, arguments) : key);
      if (!has$1(cache, address)) cache[address] = func.apply(this, arguments);
      return cache[address];
    };
    memoize.cache = {};
    return memoize;
  }

  // Delays a function for the given number of milliseconds, and then calls
  // it with the arguments supplied.
  var delay = restArguments(function(func, wait, args) {
    return setTimeout(function() {
      return func.apply(null, args);
    }, wait);
  });

  // Defers a function, scheduling it to run after the current call stack has
  // cleared.
  var defer = partial(delay, _$1, 1);

  // Returns a function, that, when invoked, will only be triggered at most once
  // during a given window of time. Normally, the throttled function will run
  // as much as it can, without ever going more than once per `wait` duration;
  // but if you'd like to disable the execution on the leading edge, pass
  // `{leading: false}`. To disable execution on the trailing edge, ditto.
  function throttle(func, wait, options) {
    var timeout, context, args, result;
    var previous = 0;
    if (!options) options = {};

    var later = function() {
      previous = options.leading === false ? 0 : now();
      timeout = null;
      result = func.apply(context, args);
      if (!timeout) context = args = null;
    };

    var throttled = function() {
      var _now = now();
      if (!previous && options.leading === false) previous = _now;
      var remaining = wait - (_now - previous);
      context = this;
      args = arguments;
      if (remaining <= 0 || remaining > wait) {
        if (timeout) {
          clearTimeout(timeout);
          timeout = null;
        }
        previous = _now;
        result = func.apply(context, args);
        if (!timeout) context = args = null;
      } else if (!timeout && options.trailing !== false) {
        timeout = setTimeout(later, remaining);
      }
      return result;
    };

    throttled.cancel = function() {
      clearTimeout(timeout);
      previous = 0;
      timeout = context = args = null;
    };

    return throttled;
  }

  // When a sequence of calls of the returned function ends, the argument
  // function is triggered. The end of a sequence is defined by the `wait`
  // parameter. If `immediate` is passed, the argument function will be
  // triggered at the beginning of the sequence instead of at the end.
  function debounce(func, wait, immediate) {
    var timeout, previous, args, result, context;

    var later = function() {
      var passed = now() - previous;
      if (wait > passed) {
        timeout = setTimeout(later, wait - passed);
      } else {
        timeout = null;
        if (!immediate) result = func.apply(context, args);
        // This check is needed because `func` can recursively invoke `debounced`.
        if (!timeout) args = context = null;
      }
    };

    var debounced = restArguments(function(_args) {
      context = this;
      args = _args;
      previous = now();
      if (!timeout) {
        timeout = setTimeout(later, wait);
        if (immediate) result = func.apply(context, args);
      }
      return result;
    });

    debounced.cancel = function() {
      clearTimeout(timeout);
      timeout = args = context = null;
    };

    return debounced;
  }

  // Returns the first function passed as an argument to the second,
  // allowing you to adjust arguments, run code before and after, and
  // conditionally execute the original function.
  function wrap(func, wrapper) {
    return partial(wrapper, func);
  }

  // Returns a negated version of the passed-in predicate.
  function negate(predicate) {
    return function() {
      return !predicate.apply(this, arguments);
    };
  }

  // Returns a function that is the composition of a list of functions, each
  // consuming the return value of the function that follows.
  function compose() {
    var args = arguments;
    var start = args.length - 1;
    return function() {
      var i = start;
      var result = args[start].apply(this, arguments);
      while (i--) result = args[i].call(this, result);
      return result;
    };
  }

  // Returns a function that will only be executed on and after the Nth call.
  function after(times, func) {
    return function() {
      if (--times < 1) {
        return func.apply(this, arguments);
      }
    };
  }

  // Returns a function that will only be executed up to (but not including) the
  // Nth call.
  function before(times, func) {
    var memo;
    return function() {
      if (--times > 0) {
        memo = func.apply(this, arguments);
      }
      if (times <= 1) func = null;
      return memo;
    };
  }

  // Returns a function that will be executed at most one time, no matter how
  // often you call it. Useful for lazy initialization.
  var once = partial(before, 2);

  // Returns the first key on an object that passes a truth test.
  function findKey(obj, predicate, context) {
    predicate = cb(predicate, context);
    var _keys = keys(obj), key;
    for (var i = 0, length = _keys.length; i < length; i++) {
      key = _keys[i];
      if (predicate(obj[key], key, obj)) return key;
    }
  }

  // Internal function to generate `_.findIndex` and `_.findLastIndex`.
  function createPredicateIndexFinder(dir) {
    return function(array, predicate, context) {
      predicate = cb(predicate, context);
      var length = getLength(array);
      var index = dir > 0 ? 0 : length - 1;
      for (; index >= 0 && index < length; index += dir) {
        if (predicate(array[index], index, array)) return index;
      }
      return -1;
    };
  }

  // Returns the first index on an array-like that passes a truth test.
  var findIndex = createPredicateIndexFinder(1);

  // Returns the last index on an array-like that passes a truth test.
  var findLastIndex = createPredicateIndexFinder(-1);

  // Use a comparator function to figure out the smallest index at which
  // an object should be inserted so as to maintain order. Uses binary search.
  function sortedIndex(array, obj, iteratee, context) {
    iteratee = cb(iteratee, context, 1);
    var value = iteratee(obj);
    var low = 0, high = getLength(array);
    while (low < high) {
      var mid = Math.floor((low + high) / 2);
      if (iteratee(array[mid]) < value) low = mid + 1; else high = mid;
    }
    return low;
  }

  // Internal function to generate the `_.indexOf` and `_.lastIndexOf` functions.
  function createIndexFinder(dir, predicateFind, sortedIndex) {
    return function(array, item, idx) {
      var i = 0, length = getLength(array);
      if (typeof idx == 'number') {
        if (dir > 0) {
          i = idx >= 0 ? idx : Math.max(idx + length, i);
        } else {
          length = idx >= 0 ? Math.min(idx + 1, length) : idx + length + 1;
        }
      } else if (sortedIndex && idx && length) {
        idx = sortedIndex(array, item);
        return array[idx] === item ? idx : -1;
      }
      if (item !== item) {
        idx = predicateFind(slice.call(array, i, length), isNaN$1);
        return idx >= 0 ? idx + i : -1;
      }
      for (idx = dir > 0 ? i : length - 1; idx >= 0 && idx < length; idx += dir) {
        if (array[idx] === item) return idx;
      }
      return -1;
    };
  }

  // Return the position of the first occurrence of an item in an array,
  // or -1 if the item is not included in the array.
  // If the array is large and already in sort order, pass `true`
  // for **isSorted** to use binary search.
  var indexOf = createIndexFinder(1, findIndex, sortedIndex);

  // Return the position of the last occurrence of an item in an array,
  // or -1 if the item is not included in the array.
  var lastIndexOf = createIndexFinder(-1, findLastIndex);

  // Return the first value which passes a truth test.
  function find(obj, predicate, context) {
    var keyFinder = isArrayLike(obj) ? findIndex : findKey;
    var key = keyFinder(obj, predicate, context);
    if (key !== void 0 && key !== -1) return obj[key];
  }

  // Convenience version of a common use case of `_.find`: getting the first
  // object containing specific `key:value` pairs.
  function findWhere(obj, attrs) {
    return find(obj, matcher(attrs));
  }

  // The cornerstone for collection functions, an `each`
  // implementation, aka `forEach`.
  // Handles raw objects in addition to array-likes. Treats all
  // sparse array-likes as if they were dense.
  function each(obj, iteratee, context) {
    iteratee = optimizeCb(iteratee, context);
    var i, length;
    if (isArrayLike(obj)) {
      for (i = 0, length = obj.length; i < length; i++) {
        iteratee(obj[i], i, obj);
      }
    } else {
      var _keys = keys(obj);
      for (i = 0, length = _keys.length; i < length; i++) {
        iteratee(obj[_keys[i]], _keys[i], obj);
      }
    }
    return obj;
  }

  // Return the results of applying the iteratee to each element.
  function map(obj, iteratee, context) {
    iteratee = cb(iteratee, context);
    var _keys = !isArrayLike(obj) && keys(obj),
        length = (_keys || obj).length,
        results = Array(length);
    for (var index = 0; index < length; index++) {
      var currentKey = _keys ? _keys[index] : index;
      results[index] = iteratee(obj[currentKey], currentKey, obj);
    }
    return results;
  }

  // Internal helper to create a reducing function, iterating left or right.
  function createReduce(dir) {
    // Wrap code that reassigns argument variables in a separate function than
    // the one that accesses `arguments.length` to avoid a perf hit. (#1991)
    var reducer = function(obj, iteratee, memo, initial) {
      var _keys = !isArrayLike(obj) && keys(obj),
          length = (_keys || obj).length,
          index = dir > 0 ? 0 : length - 1;
      if (!initial) {
        memo = obj[_keys ? _keys[index] : index];
        index += dir;
      }
      for (; index >= 0 && index < length; index += dir) {
        var currentKey = _keys ? _keys[index] : index;
        memo = iteratee(memo, obj[currentKey], currentKey, obj);
      }
      return memo;
    };

    return function(obj, iteratee, memo, context) {
      var initial = arguments.length >= 3;
      return reducer(obj, optimizeCb(iteratee, context, 4), memo, initial);
    };
  }

  // **Reduce** builds up a single result from a list of values, aka `inject`,
  // or `foldl`.
  var reduce = createReduce(1);

  // The right-associative version of reduce, also known as `foldr`.
  var reduceRight = createReduce(-1);

  // Return all the elements that pass a truth test.
  function filter(obj, predicate, context) {
    var results = [];
    predicate = cb(predicate, context);
    each(obj, function(value, index, list) {
      if (predicate(value, index, list)) results.push(value);
    });
    return results;
  }

  // Return all the elements for which a truth test fails.
  function reject(obj, predicate, context) {
    return filter(obj, negate(cb(predicate)), context);
  }

  // Determine whether all of the elements pass a truth test.
  function every(obj, predicate, context) {
    predicate = cb(predicate, context);
    var _keys = !isArrayLike(obj) && keys(obj),
        length = (_keys || obj).length;
    for (var index = 0; index < length; index++) {
      var currentKey = _keys ? _keys[index] : index;
      if (!predicate(obj[currentKey], currentKey, obj)) return false;
    }
    return true;
  }

  // Determine if at least one element in the object passes a truth test.
  function some(obj, predicate, context) {
    predicate = cb(predicate, context);
    var _keys = !isArrayLike(obj) && keys(obj),
        length = (_keys || obj).length;
    for (var index = 0; index < length; index++) {
      var currentKey = _keys ? _keys[index] : index;
      if (predicate(obj[currentKey], currentKey, obj)) return true;
    }
    return false;
  }

  // Determine if the array or object contains a given item (using `===`).
  function contains(obj, item, fromIndex, guard) {
    if (!isArrayLike(obj)) obj = values(obj);
    if (typeof fromIndex != 'number' || guard) fromIndex = 0;
    return indexOf(obj, item, fromIndex) >= 0;
  }

  // Invoke a method (with arguments) on every item in a collection.
  var invoke = restArguments(function(obj, path, args) {
    var contextPath, func;
    if (isFunction$1(path)) {
      func = path;
    } else {
      path = toPath(path);
      contextPath = path.slice(0, -1);
      path = path[path.length - 1];
    }
    return map(obj, function(context) {
      var method = func;
      if (!method) {
        if (contextPath && contextPath.length) {
          context = deepGet(context, contextPath);
        }
        if (context == null) return void 0;
        method = context[path];
      }
      return method == null ? method : method.apply(context, args);
    });
  });

  // Convenience version of a common use case of `_.map`: fetching a property.
  function pluck(obj, key) {
    return map(obj, property(key));
  }

  // Convenience version of a common use case of `_.filter`: selecting only
  // objects containing specific `key:value` pairs.
  function where(obj, attrs) {
    return filter(obj, matcher(attrs));
  }

  // Return the maximum element (or element-based computation).
  function max(obj, iteratee, context) {
    var result = -Infinity, lastComputed = -Infinity,
        value, computed;
    if (iteratee == null || (typeof iteratee == 'number' && typeof obj[0] != 'object' && obj != null)) {
      obj = isArrayLike(obj) ? obj : values(obj);
      for (var i = 0, length = obj.length; i < length; i++) {
        value = obj[i];
        if (value != null && value > result) {
          result = value;
        }
      }
    } else {
      iteratee = cb(iteratee, context);
      each(obj, function(v, index, list) {
        computed = iteratee(v, index, list);
        if (computed > lastComputed || (computed === -Infinity && result === -Infinity)) {
          result = v;
          lastComputed = computed;
        }
      });
    }
    return result;
  }

  // Return the minimum element (or element-based computation).
  function min(obj, iteratee, context) {
    var result = Infinity, lastComputed = Infinity,
        value, computed;
    if (iteratee == null || (typeof iteratee == 'number' && typeof obj[0] != 'object' && obj != null)) {
      obj = isArrayLike(obj) ? obj : values(obj);
      for (var i = 0, length = obj.length; i < length; i++) {
        value = obj[i];
        if (value != null && value < result) {
          result = value;
        }
      }
    } else {
      iteratee = cb(iteratee, context);
      each(obj, function(v, index, list) {
        computed = iteratee(v, index, list);
        if (computed < lastComputed || (computed === Infinity && result === Infinity)) {
          result = v;
          lastComputed = computed;
        }
      });
    }
    return result;
  }

  // Safely create a real, live array from anything iterable.
  var reStrSymbol = /[^\ud800-\udfff]|[\ud800-\udbff][\udc00-\udfff]|[\ud800-\udfff]/g;
  function toArray(obj) {
    if (!obj) return [];
    if (isArray(obj)) return slice.call(obj);
    if (isString(obj)) {
      // Keep surrogate pair characters together.
      return obj.match(reStrSymbol);
    }
    if (isArrayLike(obj)) return map(obj, identity);
    return values(obj);
  }

  // Sample **n** random values from a collection using the modern version of the
  // [Fisher-Yates shuffle](https://en.wikipedia.org/wiki/Fisher–Yates_shuffle).
  // If **n** is not specified, returns a single random element.
  // The internal `guard` argument allows it to work with `_.map`.
  function sample(obj, n, guard) {
    if (n == null || guard) {
      if (!isArrayLike(obj)) obj = values(obj);
      return obj[random(obj.length - 1)];
    }
    var sample = toArray(obj);
    var length = getLength(sample);
    n = Math.max(Math.min(n, length), 0);
    var last = length - 1;
    for (var index = 0; index < n; index++) {
      var rand = random(index, last);
      var temp = sample[index];
      sample[index] = sample[rand];
      sample[rand] = temp;
    }
    return sample.slice(0, n);
  }

  // Shuffle a collection.
  function shuffle(obj) {
    return sample(obj, Infinity);
  }

  // Sort the object's values by a criterion produced by an iteratee.
  function sortBy(obj, iteratee, context) {
    var index = 0;
    iteratee = cb(iteratee, context);
    return pluck(map(obj, function(value, key, list) {
      return {
        value: value,
        index: index++,
        criteria: iteratee(value, key, list)
      };
    }).sort(function(left, right) {
      var a = left.criteria;
      var b = right.criteria;
      if (a !== b) {
        if (a > b || a === void 0) return 1;
        if (a < b || b === void 0) return -1;
      }
      return left.index - right.index;
    }), 'value');
  }

  // An internal function used for aggregate "group by" operations.
  function group(behavior, partition) {
    return function(obj, iteratee, context) {
      var result = partition ? [[], []] : {};
      iteratee = cb(iteratee, context);
      each(obj, function(value, index) {
        var key = iteratee(value, index, obj);
        behavior(result, value, key);
      });
      return result;
    };
  }

  // Groups the object's values by a criterion. Pass either a string attribute
  // to group by, or a function that returns the criterion.
  var groupBy = group(function(result, value, key) {
    if (has$1(result, key)) result[key].push(value); else result[key] = [value];
  });

  // Indexes the object's values by a criterion, similar to `_.groupBy`, but for
  // when you know that your index values will be unique.
  var indexBy = group(function(result, value, key) {
    result[key] = value;
  });

  // Counts instances of an object that group by a certain criterion. Pass
  // either a string attribute to count by, or a function that returns the
  // criterion.
  var countBy = group(function(result, value, key) {
    if (has$1(result, key)) result[key]++; else result[key] = 1;
  });

  // Split a collection into two arrays: one whose elements all pass the given
  // truth test, and one whose elements all do not pass the truth test.
  var partition = group(function(result, value, pass) {
    result[pass ? 0 : 1].push(value);
  }, true);

  // Return the number of elements in a collection.
  function size(obj) {
    if (obj == null) return 0;
    return isArrayLike(obj) ? obj.length : keys(obj).length;
  }

  // Internal `_.pick` helper function to determine whether `key` is an enumerable
  // property name of `obj`.
  function keyInObj(value, key, obj) {
    return key in obj;
  }

  // Return a copy of the object only containing the allowed properties.
  var pick = restArguments(function(obj, keys) {
    var result = {}, iteratee = keys[0];
    if (obj == null) return result;
    if (isFunction$1(iteratee)) {
      if (keys.length > 1) iteratee = optimizeCb(iteratee, keys[1]);
      keys = allKeys(obj);
    } else {
      iteratee = keyInObj;
      keys = flatten$1(keys, false, false);
      obj = Object(obj);
    }
    for (var i = 0, length = keys.length; i < length; i++) {
      var key = keys[i];
      var value = obj[key];
      if (iteratee(value, key, obj)) result[key] = value;
    }
    return result;
  });

  // Return a copy of the object without the disallowed properties.
  var omit = restArguments(function(obj, keys) {
    var iteratee = keys[0], context;
    if (isFunction$1(iteratee)) {
      iteratee = negate(iteratee);
      if (keys.length > 1) context = keys[1];
    } else {
      keys = map(flatten$1(keys, false, false), String);
      iteratee = function(value, key) {
        return !contains(keys, key);
      };
    }
    return pick(obj, iteratee, context);
  });

  // Returns everything but the last entry of the array. Especially useful on
  // the arguments object. Passing **n** will return all the values in
  // the array, excluding the last N.
  function initial(array, n, guard) {
    return slice.call(array, 0, Math.max(0, array.length - (n == null || guard ? 1 : n)));
  }

  // Get the first element of an array. Passing **n** will return the first N
  // values in the array. The **guard** check allows it to work with `_.map`.
  function first(array, n, guard) {
    if (array == null || array.length < 1) return n == null || guard ? void 0 : [];
    if (n == null || guard) return array[0];
    return initial(array, array.length - n);
  }

  // Returns everything but the first entry of the `array`. Especially useful on
  // the `arguments` object. Passing an **n** will return the rest N values in the
  // `array`.
  function rest(array, n, guard) {
    return slice.call(array, n == null || guard ? 1 : n);
  }

  // Get the last element of an array. Passing **n** will return the last N
  // values in the array.
  function last(array, n, guard) {
    if (array == null || array.length < 1) return n == null || guard ? void 0 : [];
    if (n == null || guard) return array[array.length - 1];
    return rest(array, Math.max(0, array.length - n));
  }

  // Trim out all falsy values from an array.
  function compact(array) {
    return filter(array, Boolean);
  }

  // Flatten out an array, either recursively (by default), or up to `depth`.
  // Passing `true` or `false` as `depth` means `1` or `Infinity`, respectively.
  function flatten(array, depth) {
    return flatten$1(array, depth, false);
  }

  // Take the difference between one array and a number of other arrays.
  // Only the elements present in just the first array will remain.
  var difference = restArguments(function(array, rest) {
    rest = flatten$1(rest, true, true);
    return filter(array, function(value){
      return !contains(rest, value);
    });
  });

  // Return a version of the array that does not contain the specified value(s).
  var without = restArguments(function(array, otherArrays) {
    return difference(array, otherArrays);
  });

  // Produce a duplicate-free version of the array. If the array has already
  // been sorted, you have the option of using a faster algorithm.
  // The faster algorithm will not work with an iteratee if the iteratee
  // is not a one-to-one function, so providing an iteratee will disable
  // the faster algorithm.
  function uniq(array, isSorted, iteratee, context) {
    if (!isBoolean(isSorted)) {
      context = iteratee;
      iteratee = isSorted;
      isSorted = false;
    }
    if (iteratee != null) iteratee = cb(iteratee, context);
    var result = [];
    var seen = [];
    for (var i = 0, length = getLength(array); i < length; i++) {
      var value = array[i],
          computed = iteratee ? iteratee(value, i, array) : value;
      if (isSorted && !iteratee) {
        if (!i || seen !== computed) result.push(value);
        seen = computed;
      } else if (iteratee) {
        if (!contains(seen, computed)) {
          seen.push(computed);
          result.push(value);
        }
      } else if (!contains(result, value)) {
        result.push(value);
      }
    }
    return result;
  }

  // Produce an array that contains the union: each distinct element from all of
  // the passed-in arrays.
  var union = restArguments(function(arrays) {
    return uniq(flatten$1(arrays, true, true));
  });

  // Produce an array that contains every item shared between all the
  // passed-in arrays.
  function intersection(array) {
    var result = [];
    var argsLength = arguments.length;
    for (var i = 0, length = getLength(array); i < length; i++) {
      var item = array[i];
      if (contains(result, item)) continue;
      var j;
      for (j = 1; j < argsLength; j++) {
        if (!contains(arguments[j], item)) break;
      }
      if (j === argsLength) result.push(item);
    }
    return result;
  }

  // Complement of zip. Unzip accepts an array of arrays and groups
  // each array's elements on shared indices.
  function unzip(array) {
    var length = (array && max(array, getLength).length) || 0;
    var result = Array(length);

    for (var index = 0; index < length; index++) {
      result[index] = pluck(array, index);
    }
    return result;
  }

  // Zip together multiple lists into a single array -- elements that share
  // an index go together.
  var zip = restArguments(unzip);

  // Converts lists into objects. Pass either a single array of `[key, value]`
  // pairs, or two parallel arrays of the same length -- one of keys, and one of
  // the corresponding values. Passing by pairs is the reverse of `_.pairs`.
  function object(list, values) {
    var result = {};
    for (var i = 0, length = getLength(list); i < length; i++) {
      if (values) {
        result[list[i]] = values[i];
      } else {
        result[list[i][0]] = list[i][1];
      }
    }
    return result;
  }

  // Generate an integer Array containing an arithmetic progression. A port of
  // the native Python `range()` function. See
  // [the Python documentation](https://docs.python.org/library/functions.html#range).
  function range(start, stop, step) {
    if (stop == null) {
      stop = start || 0;
      start = 0;
    }
    if (!step) {
      step = stop < start ? -1 : 1;
    }

    var length = Math.max(Math.ceil((stop - start) / step), 0);
    var range = Array(length);

    for (var idx = 0; idx < length; idx++, start += step) {
      range[idx] = start;
    }

    return range;
  }

  // Chunk a single array into multiple arrays, each containing `count` or fewer
  // items.
  function chunk(array, count) {
    if (count == null || count < 1) return [];
    var result = [];
    var i = 0, length = array.length;
    while (i < length) {
      result.push(slice.call(array, i, i += count));
    }
    return result;
  }

  // Helper function to continue chaining intermediate results.
  function chainResult(instance, obj) {
    return instance._chain ? _$1(obj).chain() : obj;
  }

  // Add your own custom functions to the Underscore object.
  function mixin(obj) {
    each(functions(obj), function(name) {
      var func = _$1[name] = obj[name];
      _$1.prototype[name] = function() {
        var args = [this._wrapped];
        push.apply(args, arguments);
        return chainResult(this, func.apply(_$1, args));
      };
    });
    return _$1;
  }

  // Add all mutator `Array` functions to the wrapper.
  each(['pop', 'push', 'reverse', 'shift', 'sort', 'splice', 'unshift'], function(name) {
    var method = ArrayProto[name];
    _$1.prototype[name] = function() {
      var obj = this._wrapped;
      if (obj != null) {
        method.apply(obj, arguments);
        if ((name === 'shift' || name === 'splice') && obj.length === 0) {
          delete obj[0];
        }
      }
      return chainResult(this, obj);
    };
  });

  // Add all accessor `Array` functions to the wrapper.
  each(['concat', 'join', 'slice'], function(name) {
    var method = ArrayProto[name];
    _$1.prototype[name] = function() {
      var obj = this._wrapped;
      if (obj != null) obj = method.apply(obj, arguments);
      return chainResult(this, obj);
    };
  });

  // Named Exports

  var allExports = {
    __proto__: null,
    VERSION: VERSION,
    restArguments: restArguments,
    isObject: isObject,
    isNull: isNull,
    isUndefined: isUndefined,
    isBoolean: isBoolean,
    isElement: isElement,
    isString: isString,
    isNumber: isNumber,
    isDate: isDate,
    isRegExp: isRegExp,
    isError: isError,
    isSymbol: isSymbol,
    isArrayBuffer: isArrayBuffer,
    isDataView: isDataView$1,
    isArray: isArray,
    isFunction: isFunction$1,
    isArguments: isArguments$1,
    isFinite: isFinite$1,
    isNaN: isNaN$1,
    isTypedArray: isTypedArray$1,
    isEmpty: isEmpty,
    isMatch: isMatch,
    isEqual: isEqual,
    isMap: isMap,
    isWeakMap: isWeakMap,
    isSet: isSet,
    isWeakSet: isWeakSet,
    keys: keys,
    allKeys: allKeys,
    values: values,
    pairs: pairs,
    invert: invert,
    functions: functions,
    methods: functions,
    extend: extend,
    extendOwn: extendOwn,
    assign: extendOwn,
    defaults: defaults,
    create: create,
    clone: clone,
    tap: tap,
    get: get,
    has: has,
    mapObject: mapObject,
    identity: identity,
    constant: constant,
    noop: noop,
    toPath: toPath$1,
    property: property,
    propertyOf: propertyOf,
    matcher: matcher,
    matches: matcher,
    times: times,
    random: random,
    now: now,
    escape: _escape,
    unescape: _unescape,
    templateSettings: templateSettings,
    template: template,
    result: result,
    uniqueId: uniqueId,
    chain: chain,
    iteratee: iteratee,
    partial: partial,
    bind: bind,
    bindAll: bindAll,
    memoize: memoize,
    delay: delay,
    defer: defer,
    throttle: throttle,
    debounce: debounce,
    wrap: wrap,
    negate: negate,
    compose: compose,
    after: after,
    before: before,
    once: once,
    findKey: findKey,
    findIndex: findIndex,
    findLastIndex: findLastIndex,
    sortedIndex: sortedIndex,
    indexOf: indexOf,
    lastIndexOf: lastIndexOf,
    find: find,
    detect: find,
    findWhere: findWhere,
    each: each,
    forEach: each,
    map: map,
    collect: map,
    reduce: reduce,
    foldl: reduce,
    inject: reduce,
    reduceRight: reduceRight,
    foldr: reduceRight,
    filter: filter,
    select: filter,
    reject: reject,
    every: every,
    all: every,
    some: some,
    any: some,
    contains: contains,
    includes: contains,
    include: contains,
    invoke: invoke,
    pluck: pluck,
    where: where,
    max: max,
    min: min,
    shuffle: shuffle,
    sample: sample,
    sortBy: sortBy,
    groupBy: groupBy,
    indexBy: indexBy,
    countBy: countBy,
    partition: partition,
    toArray: toArray,
    size: size,
    pick: pick,
    omit: omit,
    first: first,
    head: first,
    take: first,
    initial: initial,
    last: last,
    rest: rest,
    tail: rest,
    drop: rest,
    compact: compact,
    flatten: flatten,
    without: without,
    uniq: uniq,
    unique: uniq,
    union: union,
    intersection: intersection,
    difference: difference,
    unzip: unzip,
    transpose: unzip,
    zip: zip,
    object: object,
    range: range,
    chunk: chunk,
    mixin: mixin,
    'default': _$1
  };

  // Default Export

  // Add all of the Underscore functions to the wrapper object.
  var _ = mixin(allExports);
  // Legacy Node.js API.
  _._ = _;

  return _;

})));
© 2025 GrazzMean-Shell
January 2023 - Page 6 of 22 - Michigan AI Application Development - Best Microsoft C# Developers & Technologists

Tech Blog

Tech Insights, Information, and Inspiration
Monday Pipedrive Integration

Monday Pipedrive Integration

Integrating Monday.com and Pipedrive allows sales teams to get a complete view of their customer journey from lead to close. With this integration, sales teams can easily track customer interactions, progress, and tasks from within Monday.com. They can also see Pipedrive data, such as deal progress, inside Monday.com.

Lemlist Pipedrive Integration

Lemlist Pipedrive Integration

The Lemlist Pipedrive integration allows users to streamline their sales pipeline and increase their efficiency. With this integration, users can automatically trigger emails from Lemlist to their Pipedrive contacts, as well as receive notifications when certain pipeline stages are completed. This helps sales teams stay on top of their pipeline and keep their contacts engaged.

Mobile Application Security

Mobile Application Security

Mobile application security is a growing concern in today’s increasingly connected world. With more and more people relying on their mobile devices for personal and professional use, it is important to ensure that any mobile application being downloaded is secure and free from malicious attacks. Mobile applications can be vulnerable to a number of different threats, such as malware, phishing, data leakage, and more.

ERP vs CRM Software

ERP vs CRM Software

The main difference between ERP and CRM software is the focus. ERP software is focused on managing the operations of a business, while CRM software is focused on managing customer relationships. ERP software is typically used by larger companies, while CRM software is used by businesses of all sizes. ERP software is also typically more expensive than CRM software.

Kixie Pipedrive Integration

Kixie Pipedrive Integration

The Kixie Pipedrive integration is a powerful tool that allows users to quickly and easily create, manage and track their sales leads, customers and contacts within their Pipedrive account. With this integration, users can easily dial calls, send SMS messages, and keep track of all communications within Pipedrive. This integration helps users maximize their sales efficiency by allowing them to quickly and easily identify and connect with leads and customers.

Pipedrive Teams Integration

Pipedrive Teams Integration

Pipedrive and Microsoft Teams are two powerful tools that can be used together to maximize business productivity. The Pipedrive and Microsoft Teams integration allows users to access Pipedrive in the Teams interface, making it easy to view and update Pipedrive information without having to switch between applications. This integration enables users to see important updates, create tasks, and review customer information directly from Teams.

Pipedrive Zoom Integration

Pipedrive Zoom Integration

The Pipedrive Zoom Integration is a powerful tool that allows users to easily integrate the popular video conferencing app Zoom with the customer relationship management software Pipedrive. This integration allows for the seamless integration of both systems, allowing users to access both programs within one interface, ensuring an efficient and productive workflow. With this integration, users can easily create and track meetings, assign tasks, and store related documents in one place.

Pipedrive Mailchimp Integration

Pipedrive Mailchimp Integration

Pipedrive Mailchimp integration allows users to sync their Pipedrive contacts with the Mailchimp email marketing platform. With this integration, users can automate the process of adding contacts to their Mailchimp lists, so they don’t have to manually enter them one by one. This integration also allows users to track the progress of their campaigns within Pipedrive and use Mailchimp to send targeted emails to their contacts.

EHR and EMR Software

EHR and EMR Software

Electronic Health Records (EHR) and Electronic Medical Records (EMR) are both types of software used to store and manage patient medical records. EHRs contain a patient’s medical history, diagnosis, treatment, and more, while EMRs are typically used to store patient visits, treatments, and follow-up care. Both systems are designed to allow for secure access to records by both the patient and healthcare providers. Additionally, EHRs and EMRs both provide the ability to integrate with other systems, such as billing software.

Get In Touch

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UseTech Design, LLC
TROY, MI • BLOOMFIELD HILLS, MI
Call or text +1(734) 367-4100

Approaching AI: How Today’s Businesses Can Harness Its Capabilities

Artificial Intelligence (AI) has transitioned from being a speculative concept in science fiction to a transformative force across numerous industries. Among the most intriguing aspects of AI are AI agents, which are software entities that perform tasks on behalf of users. Understanding AI agents in real-world terms involves examining their components, capabilities, applications, and the ethical considerations they raise.

AI Agents: Bridging the Gap Between Technology and Real-World Applications

Among the most intriguing aspects of AI are AI agents, which are software entities that perform tasks on behalf of users. Understanding AI agents in real-world terms involves examining their components, capabilities, applications, and the ethical considerations they raise.

Utilizing AI Agents for Effective Legacy Code Modernization

As companies strive to keep pace with innovation, the modernization of legacy code becomes imperative. Artificial Intelligence (AI) agents offer a compelling solution to this problem, providing sophisticated tools and methodologies to facilitate the transition from legacy systems to modern architectures.

Embracing the Future: How AI Agents Will Change Everything

The future with AI agent technology holds immense promise for transforming our world in profound and unprecedented ways. From personalized experiences and seamless integration into daily life to empowering human-computer collaboration and revolutionizing healthcare, AI agents are poised to redefine the way we live, work, and interact with technology.

AI Agents vs. Traditional Customer Support: A Comparative Analysis

While traditional support offers a human touch and emotional connection, AI agents provide scalability, efficiency, and 24/7 availability. Moving forward, businesses must carefully assess their unique needs and customer expectations to determine the optimal balance between AI-driven automation and human interaction.

The Future of Business Intelligence: AI Solutions for Data-driven Decision Making

The future of business intelligence is AI-powered, where data becomes not just a strategic asset but a competitive advantage. In today’s hyper-connected digital world, data has become the lifeblood of business operations. Every click, purchase, and interaction generates valuable information that, when analyzed effectively, can provide crucial insights for strategic decision-making.

Democratized AI: Making Artificial Intelligence Accessible to All

Democratized AI has the potential to revolutionize industries and improve society by making AI technologies more accessible and inclusive. However, it also presents challenges such as data privacy, bias, and ethical considerations that must be addressed to ensure responsible implementation.

Explainable AI (XAI): Techniques and Methodologies within the Field of AI

Imagine a black box. You feed data into it, and it spits out a decision. That’s how many AI systems have traditionally functioned. This lack of transparency can be problematic, especially when it comes to trusting the AI’s reasoning. This is where Explainable AI (XAI) comes in.

Building an AI-Ready Workforce: Key Skills and Training Strategies

As artificial intelligence (AI) continues to transform industries and reshape the employment landscape, the demand for a skilled AI-ready workforce intensifies. Organizations across various sectors are recognizing the imperative of equipping their employees with the necessary skills and knowledge to thrive in an AI-driven world.

Working Together: Approaches to Multi-agent Collaboration in AI

Imagine a team of specialists – a data whiz, a communication expert, and an action master – all working in sync. This is the power of multi-agent collaboration, with the potential to revolutionize fields like scientific discovery, robotics, and self-driving cars. But getting these AI agents to collaborate effectively presents unique challenges